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sins

Format
#include "gu.h"
float sins(unsigned short angle);


Arguments
  • angle is in radians for sinf and for sins it is in 0-0xffff format (representing 0-2I)
What This Function Does
It computes the sine using a table lookup in DRAM, returning the result in s.15 fixed-point format.

See Also
sinf
cosf
coss
sqrtf



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998