N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential

   

calloc

Format
#include <malloc.h>
void *callac (size_t num, size_t size);


Arguments
  • num is the number of elements
  • size is the size in bytes of each element
Return Value
The pointer to the beginning of the reserved area or NULL if it fails to reserve an area

What This Function Does
It Reserves a memory block with num number of elements of size bytes each in the area that was reserved by the InitHeap function.

Note
This standard function comes with NuSystem.

See Also
InitHeap



Nintendo® Confidential

Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.


Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998