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nuAuSeqPlayerFadeOut

Format
void nuAuSeqPlayerFadeOut(u32 player_no, u32 speed)

Arguments
  • player_no is the sequence player number
  • speed is the time to silence (in frames)
Returned Value
none

What This Function Does
It fades out the sequence being played by the player specified by the sequence player number. The sequence fades out gradually based on the speed specified (in units of frames) and ends when the volume becomes zero.


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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998