al - Audio Library Functions gDP - DP GBI Macros gdSP - General GBI Macros gSP - SP GBI Macros gt - Turbo Microcode RDP gu - Graphics Utilities Math - Math Functions nuSys - NuSystem os - N64 Operating System sp - Sprite Library Functions uh - Host to Target IO 64DD - N64 Disk Drive
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nuAuSeqPlayerFadeOutFormatvoid nuAuSeqPlayerFadeOut(u32 player_no, u32 speed) Arguments
none What This Function Does It fades out the sequence being played by the player specified by the sequence player number. The sequence fades out gradually based on the speed specified (in units of frames) and ends when the volume becomes zero.
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