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nuAuSeqPlayerGetState

Format
s32 nuAuSeqPlayerGetState(u32 player_no)

Arguments
  • player_no is the sequence player number
Returned Value
playback state (AL_PLAYING, AL_STOPPING, AL_STOPPED)

What This Macro Does
It gets the state of the player specified by the sequence player number. The are three status values:

  • AL_PLAYING means the sound is being played
  • AL_STOPPING means the sound is at the release stage
  • AL_STOPPED means sound is not playing



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998