N64® Functions Menu
|
al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive
|
|
nuAuSeqPlayerGetState
Format
s32 nuAuSeqPlayerGetState(u32 player_no)
Arguments
- player_no is the sequence player number
Returned Value
playback state (AL_PLAYING, AL_STOPPING, AL_STOPPED)
What This Macro Does
It gets the state of the player specified by the sequence player number. The are three status values:
- AL_PLAYING means the sound is being played
- AL_STOPPING means the sound is at the release stage
- AL_STOPPED means sound is not playing
|
Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998
|
|