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nuAuSeqPlayerInit

Format
void nuAuSeqPlayerInit(ALSeqpConfig* seqpconfig, u32 size, u32 player_no)

Arguments
  • seqpconfig is the pointer to the sequence player structure
  • size is the size of buffer for sequence data
  • player_no is the number of player to initialize (0 or 1)
Returned Value
none

What This Function Does
It initializes the sequence player.

See Also
alCSPNew



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998