N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential

   

nuAuStlBankSet

Format
void nuAuStlBankSet(u8 *pbk_addr, u8 *pbk_size, u8 *wbk_addr)

Arguments
  • pbk_addr is the pointer to the wave table reference pointer's ROM address
  • pbk_size is the pointer to the wave table reference pointer's size
  • wbk_addr is the pointer to the wave table's ROM address
Returned Value
none

What This Function Does
It registers the sound bank in the player.


Nintendo® Confidential

Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.


Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998