N64® Functions Menu
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al - Audio Library Functions
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nuAuStlBankSet
Format
void nuAuStlBankSet(u8 *pbk_addr, u8 *pbk_size, u8 *wbk_addr)
Arguments
- pbk_addr is the pointer to the wave table reference pointer's ROM address
- pbk_size is the pointer to the wave table reference pointer's size
- wbk_addr is the pointer to the wave table's ROM address
Returned Value
none
What This Function Does
It registers the sound bank in the player.
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998
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