N64® Functions Menu
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al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive
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nuAuStlSeqPlayerSetData
Format
void nuAuStlSeqPlayerSetData(u8 *seq_addr, u32 seq_size)
Arguments
- seq_addr is the pointer to the sequence ROM address
- seq_size is the sequence size
Returned Value
none
What This Function Does
It reads the MIDI sequence data into the sequence player buffer.
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998
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