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nuAuStlSeqPlayerSetData

Format
void nuAuStlSeqPlayerSetData(u8 *seq_addr, u32 seq_size)

Arguments
  • seq_addr is the pointer to the sequence ROM address
  • seq_size is the sequence size
Returned Value
none

What This Function Does
It reads the MIDI sequence data into the sequence player buffer.


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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998