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nuContDataGetExAll

Format
void nuContDataGetExAll(NUContData *contdata)

Arguments
  • contdata is the pointer to stored Controller data

    Returned Value
    none

    What This Function Does
    It gets the Controller data from NU_CONT_MAXCONTROLLER number of Controllers and stores it all in contdata. The nuContData structure comprises the OSContPad structure plus the trigger data. The trigger data is created based on the data of the structure specified by contdata. The contdata argument needs a buffer the size of NU_CONT_MAXCONTROLLERS number of NUContData type structures. To read data from a single Controller, use the nuContDataGetEx function.

    See Also
    nuContDataGetEx



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    Copyright © 1998
    Nintendo of America Inc. All rights reserved
    Nintendo and N64 are registered trademarks of Nintendo
    Last updated January 1998