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nuContQueryRead

Format
void nuContQueryRead(OSContStatus* status)

Arguments
  • status is the pointer to the OSContStatus structure that stores the Controller status
Returned Value
none

What This Function Does
It gets the Controller status. It checks for the existence of the Controller and for the Controller type. The Controller status is stored in the buffer specified by status. This buffer must be the size of NU_CONT_MAXCONTROLLERS number of OSContStatus structures. It takes about 2 ms to get the Controller status.


Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998