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nuContQueryRead
Format
void nuContQueryRead(OSContStatus* status)
Arguments
- status is the pointer to the OSContStatus structure that stores the Controller status
Returned Value
none
What This Function Does
It gets the Controller status. It checks for the existence of the Controller and for the Controller type. The Controller status is stored in the buffer specified by status. This buffer must be the size of NU_CONT_MAXCONTROLLERS number of OSContStatus structures. It takes about 2 ms to get the Controller status.
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998
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