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Nintendo® Confidential

   

nuGfxSetUcode

Format
void nuGfxSetUcode(NUUCode* ucode)

Arguments
  • ucode is the pointer to graphics microcode structure
Returned Value
none

What This Macro Does
It registers the graphics microcode. It registers the graphics microcode structure array in the Graphics Task Manager. Graphics microcode structures are defined as follows:
typedef struct   st_Ucode {
u64*   ucode;
u64*   ucide_data;
} NUUCode;
Example
*/ graphics microcode structure array */
static NUUcode gfxUcode[] = {
   {(u64*)gspF3DEX_fifoTextStart,
    (u64*)gspF3DEX_fifoDataStart},
   {(u64*)gspL3DEX_fifoTextStart,
    (u64*)gspL3DEX_fifoDataStart},
};

void gfxUcodeSet(void)
{
*/ register graphics microcode */
nuGfxUcodeSet(gfxUcode);
.......}
See Also
nuGfxTaskStart



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998