al - Audio Library Functions gDP - DP GBI Macros gdSP - General GBI Macros gSP - SP GBI Macros gt - Turbo Microcode RDP gu - Graphics Utilities Math - Math Functions nuSys - NuSystem os - N64 Operating System sp - Sprite Library Functions uh - Host to Target IO 64DD - N64 Disk Drive
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osEepromProbeFormat#include <ultra64.h> s32 osEepromProbe(OSMesgQueue *mq); What This Function Does It checks to see if EEPROM is correctly loaded in an N64 Game Pak. If EEPROM is correctly loaded, this function returns the type of EEPROM. The return values are:
function. Note that you must always call osContInit to initialize low-level synchronization before you call osEepromProbe. Whenever an application uses EEPROM, you must use this function (osEepromProbe) to ensure that EEPROM is correctly loaded. If you find that EEPROM is not correctly loaded, Nintendo recommends that the game be terminated for safety reasons. See Also osContInit osEepromRead osEepromWrite osEepromLongRead osEepromLongWrite
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