al - Audio Library Functions gDP - DP GBI Macros gdSP - General GBI Macros gSP - SP GBI Macros gt - Turbo Microcode RDP gu - Graphics Utilities Math - Math Functions nuSys - NuSystem os - N64 Operating System sp - Sprite Library Functions uh - Host to Target IO 64DD - N64 Disk Drive
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spColorFormat#include <sp.h> void spColor(Sprite *sp, u8 red, u8 green, u8 blue, u8 alpha) Arguments
It sets the color of a specified sprite. For Textured sprites, this color scales each of the texture's color components. A color of (255,255,255,255) maintains 100% of all the original texture's color. The alpha component can be used to produce a ghost image or blend between two sprites. Using alpha for blending requires that the SP_TRANSPARENT attribute be set. See Also spSetAttribute
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