N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential

   

spColor

Format
#include <sp.h>
void spColor(Sprite *sp, u8 red, u8 green, u8 blue, u8 alpha)


Arguments
  • *sp is the pointer to the sprite
  • red is the red tint of sprite
  • green is the green tint of sprite
  • blue is the blue tint of sprite
  • alpha is the transparency of sprite
What This Function Does
It sets the color of a specified sprite. For Textured sprites, this color scales each of the texture's color components. A color of (255,255,255,255) maintains 100% of all the original texture's color. The alpha component can be used to produce a ghost image or blend between two sprites. Using alpha for blending requires that the SP_TRANSPARENT attribute be set.

See Also
spSetAttribute


Nintendo® Confidential

Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.

Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998