
N64® Functions Menu
|
al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive
|
 |
spDraw
Format
#include <sp.h>
void spDraw(Sprite *sp)
Arguments
- *sp is the pointer to the sprite
What This Function Does
It generates the display list that draws the sprite on the screen.
This function constructs a display list starting at sp->next_dl
that draws the sprite into the frame buffer in the indicated
way. This display list is terminated with a gEndDisplayList entry and the sp->next_dl entry is updated to point to one entry past this. The pointer to the start of this display list is returned. At most, sp->ndisplist display list entries are generated.
See Also
mksprite
N64 Developer's Guide
|
Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998
|
|