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alSeqpPlay
Syntax
#include <libaudio.h>
void alSeqpPlay(ALSeqPlayer *seqp);
Arguments
- seqp is the pointer to the sequence player
Explanation
It causes the sequence player indicated by seqp to start playing its
target sequence. To set the target sequence, call alSeqpSetSeq.
See Also
alSeqpSetBank
alSeqpSetSeq
alSeqpStop
alSeqPlayer
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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