N64® Functions Menu
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al - Audio Library Functions
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alSndpSetFXMix
Syntax
#include <libaudio.h>
void alSndpSetFXMix(ALSndPlayer *sndp, u8 fxmix);
Arguments
- sndp is the pointer to a sound player
- fxmix is the wet/dry mix where a value of 0 specifies a completely dry sound and 127 specifies a completely wet sound
Explanation
It sets the wet/dry mix value of the current target sound. To set the target sound,
call alSndpSetSound. If the sound is playing, the wet/dry mix will be adjusted. If the sound is not playing, this call will affect the wet/dry mix of the sound when it is played.
See Also
alSndpSetSound
alSndpSetVol
alSndpSetPitch
alSndpSetPan
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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