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alSndpSetPan
Syntax
#include <libaudio.h>
void alSndpSetPan(ALSndPlayer *sndp, ALPan pan);
Arguments
- sndp is the pointer to a sound player
- pan is the pan position, which is a value between 0 (panned completely to the left) and 127 (panned completely to the right)
Explanation
It sets the pan value of the current target sound. Note that the pan value set by the pan argument is
added to the pan value associated with the sound in the sound bank. If the sound is playing, the pan will be adjusted. If the sound is not playing, this call will affect the pan position of the sound when it is played.
To set the target sound, call alSndpSetSound.
See Also
alSndpSetSound
alSndpSetVol
alSndpSetPitch
alSndpSetFXMix
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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