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alSndpSetVol
Syntax
#include <libaudio.h>
void alSndpSetVol(ALSndPlayer *sndp, s16 vol);
Arguments
- sndp is the pointer to a sound player
- vol is the volume (the maximum volume is 32767 and volume should never be negative)
Explanation
It sets the volume of the current target sound. If the sound is playing, the
volume will be adjusted. If the sound is not playing, this call will
affect the volume of the sound when it is played.
To set the target sound, call alSndpSetSound.
See Also
alSndpSetSound
alSndpSetPitch
alSndpSetPan
alSndpSetFXMix
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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