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n_alSndpPlayAt
Syntax
#include <n_libaudio.h>
void n_alSndpPlayAt(ALMicroTime delta);
Arguments
- delta is the time in microseconds to wait before starting to play the sound
Explanation This function is available in the n_audio library.
It starts playing the current target sound at the specified time. To set the target
sound, call n_alSndpSetSound. If the sound is
already playing at the specified time, this call has no effect.
See Also
n_alSndpPlay
n_alSndpStop
n_alSndpGetState
n_alSndpSetSound
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
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