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n_alSndpPlayAt

Syntax
#include <n_libaudio.h>
void n_alSndpPlayAt(ALMicroTime delta);

Arguments

  • delta is the time in microseconds to wait before starting to play the sound

Explanation
This function is available in the n_audio library. It starts playing the current target sound at the specified time. To set the target sound, call n_alSndpSetSound. If the sound is already playing at the specified time, this call has no effect.

See Also
n_alSndpPlay
n_alSndpStop
n_alSndpGetState
n_alSndpSetSound



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999