N64® Functions Menu
|
al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive
|
|
n_alSndpSetFXMix
Syntax
#include <n_libaudio.h>
void n_alSndpSetFXMix(u8 fxmix);
Arguments
- fxmix is the wet/dry mix where a value of 0 specifies a completely dry sound and 127 specifies a completely wet sound
Explanation
This function is available in the n_audio library.
It sets the wet/dry mix value of the current target sound. To set the target sound,
call n_alSndpSetSound. If the sound is playing, the wet/dry mix will be adjusted. If the sound is not playing, this call will affect the wet/dry mix of the sound when it is played.
See Also
n_alSndpSetSound
n_alSndpSetVol
n_alSndpSetPitch
n_alSndpSetPan
|
Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
|
|