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 N64® Functions Menu
 
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  al - Audio Library Functions 
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 n_alSndpSetFXMixSyntax#include <n_libaudio.h>
void n_alSndpSetFXMix(u8 fxmix); 
Arguments
 
fxmix is the wet/dry mix where a value of 0 specifies a completely dry sound and 127 specifies a completely wet sound 
Explanation
This function is available in the n_audio library. 
It sets the wet/dry mix value of the current target sound. To set the target sound,
call n_alSndpSetSound.  If the sound is playing, the wet/dry mix will be adjusted. If the sound is not playing, this call will affect the wet/dry mix of the sound when it is played.
 
 See Also
 n_alSndpSetSound
 n_alSndpSetVol
 n_alSndpSetPitch
 n_alSndpSetPan
 
 
 
         
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            | Nintendo® Confidential 
 Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
 
 
 Copyright © 1998
 Nintendo of America Inc. All rights reserved
 Nintendo and N64 are registered trademarks of Nintendo
 Last Updated April, 1999
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