N64® Functions Menu
|
al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive
|
|
n_alSndpSetPan
Syntax
#include <n_libaudio.h>
void n_alSndpSetPan(ALPan pan);
Arguments
- pan is the pan position, which is a value between 0 (panned completely to the left) and 127 (panned completely to the right)
Explanation
This function is available in the n_audio library.
It sets the pan value of the current target sound. Note that the pan value set by the pan argument is
added to the pan value associated with the sound in the sound bank (the .ctl file). If the sound is playing, the pan is adjusted immediately. If the sound is not playing, the pan position of the sound is changed when the sound is played.
To set the target sound, call n_alSndpSetSound.
See Also
n_alSndpSetSound
n_alSndpSetVol
n_alSndpSetPitch
n_alSndpSetFXMix
|
Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
|
|