N64® Functions Menu
|
al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive
|
|
n_alSndpSetVol
Syntax
#include <n_libaudio.h>
void n_alSndpSetVol(s16 vol);
Arguments
- vol is the volume (the maximum volume is 32767 and volume should never be negative)
Explanation
This function is available in the n_audio library.
It sets the volume of the current target sound. If the sound is playing, the
volume is adjusted immediately. If the sound is not playing, this call adjusts the volume when the sound is played.
To set the target sound, call n_alSndpSetSound.
See Also
n_alSndpSetSound
n_alSndpSetPitch
n_alSndpSetPan
n_alSndpSetFXMix
|
Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated April, 1999
|
|