N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential





stopthread

Syntax
stopthread thread

Explanation
It halts a target system thread. Specifically, it sends a message requesting a halt of the specified thread running on the target system by using the dbgif tool, and then displays the thread status on stdout.

Before executing this command, ensure that the dbgif program is running and that the METHOD environment variable is set to indicate whether this is a request for the R4300 CPU or the reality co-processor (RCP). The value zero represents the CPU and the number one represents the RCP. In csh, this is accomplished by specifying:

setenv METHOD 0
Bugs
In the event of a communications failure, the program dumps core. If this occurs, you must remove the core file manually.

If gvd is running, it will be surprised by the unexpected stop of the thread and will probably try to restart it.

See Also
dbgif
listthreads



Nintendo® Confidential

Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.

Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated March 1998