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alCSPGetChlFXMix

Format
#include <libaudio.h>
u8 alCSPGetChlFXMix(ALCSPlayer *seqp, u8 chan);


Arguments
  • seqp is the pointer to compressed MIDI sequence player
  • chan is the target (0 based) MIDI channel
What This Function Does
It returns the effect mix for the given MIDI channel. A value of 0 indicates that the sound is completely dry, and 127 indicates the sound is completely wet. Because messages generated by the alCSPSetChlFXMix function are not processed until the next call to alAudioFrame, a call to alCSPSetChlFXMix followed by a call to alCSPGetChlFXMix within the same frame will not reflect the new value.

See Also
alCSPSetChlFXMix
alCSeqPlayer



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January 1998