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alCSPSetChlFXMixFormat
#include <libaudio.h>
void alCSPSetChlFXMix(ALCSPlayer *seqp, u8 chan, u8 fxmix);
Arguments
- seqp is the pointer to the compressed MIDI sequence player
- chan is the target (0 based) MIDI channel
- fxmix is the wet/dry mix - a value of 0 specifies a completely dry sound, 127 specifies a completely wet sound
What This Function Does
It sets the effect mix for the given MIDI channel.
Subsequent FXMix controllers (Cntrl 91) in the sequence will override the
effect of this call.
See Also
alCSPGetChlFXMix
alCSPSendMidi
alCSeqPlayer
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last Updated January 1998
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