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alCSPSetChlFXMix

Format
#include <libaudio.h>
void alCSPSetChlFXMix(ALCSPlayer *seqp, u8 chan, u8 fxmix);


Arguments
  • seqp is the pointer to the compressed MIDI sequence player
  • chan is the target (0 based) MIDI channel
  • fxmix is the wet/dry mix - a value of 0 specifies a completely dry sound, 127 specifies a completely wet sound
What This Function Does
It sets the effect mix for the given MIDI channel. Subsequent FXMix controllers (Cntrl 91) in the sequence will override the effect of this call.

See Also
alCSPGetChlFXMix
alCSPSendMidi
alCSeqPlayer



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January 1998