N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential

   

alCSPSetChlProgram

Format
#include <libaudio.h>
void alCSPSetChlProgram(ALCSPlayer *seqp, u8 chan, s32 prog);


Arguments
  • seqp is the pointer to the compressed MIDI sequence player
  • chan is the zero-based MIDI channel number where the program goes
  • prog is the number of the program to assign to the MIDI channel
What This Function Does
It assigns a program number (specified by prog) from the current bank (see the alCSPSetBank function) to the MIDI channel specified by chan. Subsequent program changes within the sequence will override the effect of this call.

See Also
alCSPSetBank
alCSPGetChlProgram
alCSPSendMidi
alCSeqPlayer



Nintendo® Confidential

Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.


Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January 1998