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alCSeqNew

Format
#include <libaudio.h>
void alCSeqNew(ALCSeq *seq, u8 *ptr);


Arguments
  • seq is the pointer to the ALCSeq structure you wish to initialize
  • ptr is the pointer to the compressed MIDI data
What This Function Does
To play a compressed MIDI sequence with the Compressed MIDI Sequence Player, you must first initialize the ALCSeq runtime data structure by calling the alCSeqNew function with a pointer to the MIDI sequence data.

Note that the MIDI sequence data must be compressed. You can use the midicomp tool to compress it.

See Also
alCSeq
alCSeqPlayer
midicomp



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January 1998