N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential

   

alCSeqNextEvent

Format
#include <libaudio.h>
void *alCSeqNextEvent(ALCSeq *seq, ALEvent *evt);


Arguments
  • seq is the pointer to the sequence to get the event from.
  • evt is the pointer to an event structure to copy next event into
What This Function Does
It copies the next MIDI event into the structure pointed to by the evt argument. Repeatedly calling this function will step through the sequence.

Note that if you are using the Compressed MIDI Sequence Player, you will not need to call this function. The Sequence Player will do it for you.

See Also
alCSeqNew



Nintendo® Confidential

Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.


Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January 1998