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alSeqNextEvent

Format
#include <libaudio.h>
void alSeqNextEvent(ALSeq *seq, ALEvent *event);


Arguments
  • seq is the pointer to the sequence that holds the event you want to get
  • event is the pointer to the ALEvent structure to return the event in
What This Function Does
It returns the next MIDI event in the sequence. By repeatedly calling this function, you can step through the sequence.

Note that if you are using the Sequence Player, you don't need to call this function. The Sequence Player will do it for you.

See Also
alSeqNew
alSeqSetLoc



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January 1998