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alSeqpGetChlFXMix

Format
#include <libaudio.h>
u8 alSeqpGetChlFXMix(ALSeqPlayer *seqp, u8 chan);


Arguments
  • seqp is the pointer to the Type 0 MIDI sequence player
  • chan is the target (0 based) MIDI channel
What This Function Does
It returns the effect mix for the given MIDI channel. A value of 0 indicates the sound is completely dry, and 127 indicates the sound is completely wet. Because messages generated by alSeqpSetChlFXMix are not processed until the next call to alAudioFrame, a call to alSeqpSetChlFXMix followed by a call to alSeqpGetChlFXMix within the same frame will not reflect the new value.

See Also
alSeqpSetChlFXMix
alSeqPlayer



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January 1998