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alSeqpSetChlFXMix

Format
#include <libaudio.h>
void alSeqpSetChlFXMix(ALSeqPlayer *seqp, u8 chan, u8 fxmix);


Arguments
  • seqp is the pointer to a MIDI sequence player
  • chan is the target (0 based) MIDI channel
  • fxmix specifies the wet/dry mix. A value of 0 specifies a completely dry sound, and 127 specifies a completely wet sound.
What This Function Does
It sets the effect mix for the given MIDI channel. Subsequent FXMix controllers (Cntrl 91) in the sequence will override the effect of this call.

See Also
alSeqpGetChlFXMix
alSeqpSendMidi
alSeqPlayer



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January 1998