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alSeqpGetChlPriority

Format
#include <libaudio.h>
u8 alSeqpGetChlPriority(ALSeqPlayer *seqp, u8 chan);


Arguments
  • seqp is the pointer to the Type 0 MIDI sequence player
  • chan is the target (0 based) MIDI channel
What This Function Does
It returns the priority for the given MIDI channel. A value of 0 is the lowest priority, and 127 is the highest priority. Because channel priority isn't updated until the next call to alAudioFrame, a call to alSeqpSetChlPriority followed by a call to alSeqpGetChlPriority within the same frame will not reflect the new value.

See Also
alSeqpSetChlPriority



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January 1998