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alSeqpSetChlPriority

Format
#include <libaudio.h>
void alSeqpSetChlPriority(ALSeqPlayer *seqp, u8 chan, u8 priority);


Arguments
  • seqp is pointer to the sequence player
  • chan is the target (zero-based) MIDI channel
  • priority is the priority for the MIDI channel
What This Function Does
It sets the priority for the given MIDI channel. A value of 0 is lowest priority, and 127 is highest priority.

See Also
alSeqpGetChlPriority
alSeqPlayer



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998