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alSeqpStop

Format
#include <libaudio.h>
void alSeqpStop(ALSeqPlayer *seqp);


Arguments
  • seqp is the pointer to the sequence player
What This Function Does
It causes the sequence player specified by the seqp argument to stop its target sequence. You can set the target sequence by calling alSeqpSetSeq.

See Also
alSeqpSetSeq
alSeqpPlay
alSeqPlayer



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998