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alSeqpPlay

Format
#include <libaudio.h>
void alSeqpPlay(ALSeqPlayer *seqp);


Arguments
  • seqp is the pointer to the sequence player
What This Function Does
It causes the sequence player indicated by seqp to start playing its target sequence. To set the target sequence, call alSeqpSetSeq.

See Also
alSeqpSetBank
alSeqpSetSeq
alSeqpStop
alSeqPlayer



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January 1998