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alSndpAllocate

Format
#include <libaudio.h>
ALSndId alSndpAllocate(ALSndPlayer *sndp, ALSound *sound);


Arguments
  • sndp is the pointer to a sound player
  • sound is the pointer to a sound
What This Function Does
It allocates a sound to the sound player specified by the sndp argument. If the allocation is successful, a sound identifier that is greater than or equal to zero is returned. If the sound player does not have space for the new sound, -1 is returned.

See Also
alSndpNew
alSndpDeallocate



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998