al - Audio Library Functions gDP - DP GBI Macros gdSP - General GBI Macros gSP - SP GBI Macros gt - Turbo Microcode RDP gu - Graphics Utilities Math - Math Functions nuSys - NuSystem os - N64 Operating System sp - Sprite Library Functions uh - Host to Target IO 64DD - N64 Disk Drive
|
alSndpDeallocateFormat#include <libaudio.h> void alSndpDeallocate(ALSndPlayer *sndp, ALSndId id); Arguments
It deallocates a sound from a sound player specified by the sndp argument. It frees up space within the sound player. If the deallocated sound is the current target sound, the target is set to -1. Note Call this function (alSndpDeallocate) for a sound only after that sound's state has reached AL_STOPPED. See Also alSndpSetSound alSndpGetSound alSndpAllocate
|