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alSndpDeallocate

Format
#include <libaudio.h>
void alSndpDeallocate(ALSndPlayer *sndp, ALSndId id);


Arguments
  • sndp is the pointer to a sound player
  • id is a unique number that identifies a sound within a sound player; it is returned when the sound is allocated to the sound player
What This Function Does
It deallocates a sound from a sound player specified by the sndp argument. It frees up space within the sound player. If the deallocated sound is the current target sound, the target is set to -1.

Note
Call this function (alSndpDeallocate) for a sound only after that sound's state has reached AL_STOPPED.

See Also
alSndpSetSound
alSndpGetSound
alSndpAllocate



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998