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alSndpSetSound
Format
#include <libaudio.h>
void alSndpSetSound(ALSndPlayer *sndp, ALSndId id);
Arguments
- sndp is the pointer to a sound player
- id is a unique number that identifies a sound within a sound player; this id is returned when the sound is allocated to the sound player
What This Function Does
It sets the current target to the sound specified by the id argument. Future calls to routines that set arguments refer to the target sound.
See Also
alSndpGetSound
alSndpAllocate
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998
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