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alSynSetFXMix

Format
#include <libaudio.h>
void alSynSetFXMix(ALSynth *drvr, ALVoice *voice, u8 fxmix);


Arguments
  • drvr is the pointer to the synthesizer driver
  • voice is the pointer to a voice for mixing
  • fxmix is the mix value ranging from 0 to 127 with 0 being completely unprocessed (dry) and 127 being completely processed (wet).
What This Function Does
It sets the relative mix of effects (processed signal and unprocessed signal) to be added to the final mix.

Warning
Call this function from within an ALVoiceHandler only.

See Also
alSynSetVol
alSynSetPan
alSynSetPitch
alSynSetFXParam
alSynStartVoiceParams



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998