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alSynSetPan

Format
#include <libaudio.h>
void alSynSetPan(ALSynth *drvr, ALVoice *voice, ALPan pan);
Arguments
  • drvr is the pointer to the synthesizer driver
  • voice is the pointer to the voice
  • pan is the pan value
What This Function Does
It sets the position in the stereo field of the specified voice. A value of 0 indicates the sound should be panned completely to the left, and 127 indicates the sound should be panned completely to the right.

Warning
Call this function (alSynSetPan) from within an ALVoiceHandler only.

See Also
alSynSetVol
alSynSetPitch
alSynSetFXMix
alSynStartVoiceParams



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998