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n_alCSPGetChlFXMix

Format
#include <n_libaudio.h>
u8 n_alCSPGetChlFXMix(N_ALCSPlayer *seqp, u8 chan);


Arguments
  • seqp is the pointer to compressed MIDI sequence player
  • chan is the target (0 based) MIDI channel
What This Function Does
This function is available in the n_audio library. It returns the effect mix for the given MIDI channel. A value of 0 indicates that the sound is completely dry, and 127 indicates the sound is completely wet. Because messages generated by the n_alCSPSetChlFXMix function are not processed until the next call to n_alAudioFrame, a call to n_alCSPSetChlFXMix followed by a call to n_alCSPGetChlFXMix within the same frame will not reflect the new value.

See Also
n_alCSPSetChlFXMix
alCSeqPlayer



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January 1998