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n_alCSPSetChlFXMix

Format
#include <n_libaudio.h>
void n_alCSPSetChlFXMix(N_ALCSPlayer *seqp, u8 chan, u8 fxmix);


Arguments
  • seqp is the pointer to the compressed MIDI sequence player
  • chan is the target (0 based) MIDI channel
  • fxmix is the wet/dry mix - a value of 0 specifies a completely dry sound, 127 specifies a completely wet sound
What This Function Does
This function is available in the n_audio library. It sets the effect mix for the given MIDI channel. Subsequent FXMix controllers (Cntrl 91) in the sequence will override the effect of this call.

See Also
n_alCSPGetChlFXMix
alCSPSendMidi
alCSeqPlayer



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January 1998