N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential

   

n_alCSPGetChlProgram

Format
#include <n_libaudio.h>
s32 n_alCSPGetChlProgram(N_ALCSPlayer *seqp, u8 chan);


Arguments
  • seqp is the pointer to the compressed MIDI sequence player
  • chan specifies the MIDI channel
What This Function Does
This function is available in the n_audio library. It returns the MIDI program number assigned to the (0 based) MIDI channel specified in chan. It returns -1 if not found.

Because messages generated by the n_alCSPSetChlProgram function are not processed until the next call of n_alAudioFrame, a call to n_alCSPSetChlProgram followed by a call to n_alCSPGetChlProgram within the same frame will not reflect the new value.

See Also
n_alCSPSetChlProgram



Nintendo® Confidential

Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.


Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last Updated January 1998