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N64® Functions Menu
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n_alSeqpStop
Format
#include <n_libaudio.h>
void n_alSeqpStop(N_ALSeqPlayer *seqp);
Arguments
- seqp is the pointer to the sequence player
What This Function Does This function is available in the n_audio library.
It causes the sequence player specified by the seqp argument to stop its
target sequence. You can set the target sequence by calling alSeqpSetSeq.
See Also
n_alSeqpSetSeq
n_alSeqpPlay
alSeqPlayer
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998
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