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n_alSeqpStop

Format
#include <n_libaudio.h>
void n_alSeqpStop(N_ALSeqPlayer *seqp);


Arguments
  • seqp is the pointer to the sequence player
What This Function Does
This function is available in the n_audio library. It causes the sequence player specified by the seqp argument to stop its target sequence. You can set the target sequence by calling alSeqpSetSeq.

See Also
n_alSeqpSetSeq
n_alSeqpPlay
alSeqPlayer



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998