al - Audio Library Functions gDP - DP GBI Macros gdSP - General GBI Macros gSP - SP GBI Macros gt - Turbo Microcode RDP gu - Graphics Utilities Math - Math Functions nuSys - NuSystem os - N64 Operating System sp - Sprite Library Functions uh - Host to Target IO 64DD - N64 Disk Drive
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n_alSndpAllocateFormat#include <n_libaudio.h> ALSndId n_alSndpAllocate(ALSound *sound); Arguments
This function is available in the n_audio library. It allocates a sound to the currently registered sound player. (To optimize performance, only one player can be registered at any one time.) If the allocation is successful, a sound identifier that is greater than or equal to zero is returned. If the sound player does not have space for the new sound, -1 is returned. See Also n_alSndpNew n_alSndpDeallocate
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