al - Audio Library Functions gDP - DP GBI Macros gdSP - General GBI Macros gSP - SP GBI Macros gt - Turbo Microcode RDP gu - Graphics Utilities Math - Math Functions nuSys - NuSystem os - N64 Operating System sp - Sprite Library Functions uh - Host to Target IO 64DD - N64 Disk Drive
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n_alSndpDeallocateFormat#include <n_libaudio.h> void n_alSndpDeallocate(ALSndId id); Arguments
This function is available in the n_audio library. It deallocates the specified sound from the currently registered sound player. (To optimize performance, only one n_audio player can be registered at any one time.) It also frees up space within the sound player. If the deallocated sound is the current target sound, the target is set to -1. Note Call this function (n_alSndpDeallocate) for a sound only after its state has reached AL_STOPPED. See Also n_alSndpSetSound n_alSndpGetSound n_alSndpAllocate
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