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n_alSndpDeallocate

Format
#include <n_libaudio.h>
void n_alSndpDeallocate(ALSndId id);


Arguments
  • id is a unique number that identifies a specific sound within the sound player; it is returned when the sound is allocated to the sound player by the n_alSndpAllocate function
What This Function Does
This function is available in the n_audio library. It deallocates the specified sound from the currently registered sound player. (To optimize performance, only one n_audio player can be registered at any one time.) It also frees up space within the sound player. If the deallocated sound is the current target sound, the target is set to -1.

Note
Call this function (n_alSndpDeallocate) for a sound only after its state has reached AL_STOPPED.

See Also
n_alSndpSetSound
n_alSndpGetSound
n_alSndpAllocate



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998