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n_alSndpSetSound

Format
#include <n_libaudio.h>
void n_alSndpSetSound(ALSndId id);


Arguments
  • sndp is the pointer to a sound player
  • id is a unique number that identifies a sound within a sound player; this id is returned when the sound is allocated to the sound player by the n_alSndpAllocate function
What This Function Does
This function is available in the n_audio library. It sets the current target to the sound specified by the id argument. Future calls to routines that set arguments refer to the target sound id.

See Also
n_alSndpGetSound
n_alSndpAllocate



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998