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n_alSndpSetSound
Format
#include <n_libaudio.h>
void n_alSndpSetSound(ALSndId id);
Arguments
- sndp is the pointer to a sound player
- id is a unique number that identifies a sound within a sound player; this id is returned when the sound is allocated to the sound player by the n_alSndpAllocate function
What This Function Does This function is available in the n_audio library.
It sets the current target to the sound specified by the id argument. Future calls to routines that set arguments refer to the target sound id.
See Also
n_alSndpGetSound
n_alSndpAllocate
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Nintendo® Confidential
Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.
Copyright © 1998
Nintendo of America Inc. All rights reserved Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998
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