N64® Functions Menu

al - Audio Library Functions
gDP - DP GBI Macros
gdSP - General GBI Macros
gSP - SP GBI Macros
gt - Turbo Microcode RDP
gu - Graphics Utilities
Math - Math Functions
nuSys - NuSystem
os - N64 Operating System
sp - Sprite Library Functions
uh - Host to Target IO
64DD - N64 Disk Drive

Nintendo® Confidential

   

n_alSndpSetPriority

Format
#include <n_libaudio.h>
void n_alSndpSetPriority(ALSndId id, u8 priority);


Arguments
  • id is the unique identifier of the sound; it is returned when the sound is allocated by n_alSndpAllocate
  • priority is the sound priority
What This Function Does
This function is available in the n_audio library. It sets the priority of a sound. The sound priority is mapped directly to a voice priority in the Synthesis Driver when the sound is played. When new requests for voices are made to the Synthesis Driver (when a sound or note is played), lower priority voices will be stolen if there are no free voices.

See Also
n_alSndpAllocate



Nintendo® Confidential

Warning: all information in this document is confidential and covered by a non-disclosure agreement. You are responsible for keeping this information confidential and protected. Nintendo will vigorously enforce this responsibility.


Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998