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n_alSynFreeVoice

Format
#include <n_libaudio.h>
void n_alSynFreeVoice(N_ALVoice *voice);


Arguments
  • voice is the pointer to the voice structure
What This Function Does
This function is available in the n_audio library. It deallocates a synthesizer voice and returns the deallocated voice to the free voice list. Before calling this function, make sure the sound has decayed to zero volume. Failure to ensure that the volume is at zero can result in clicks in the audio output.

Warning
Call this function from within a voice handler only.

See Also
n_alSynAllocVoice
n_alSynStartVoice
n_alSynStopVoice



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998