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n_alSynSetPan

Format
#include <n_libaudio.h>
void n_alSynSetPan(N_ALVoice *voice, ALPan pan);


Arguments
  • voice is the pointer to the voice
  • pan is the new pan value
What This Function Does
This function is available in the n_audio library. It sets the position in the stereo field of the specified voice. A value of 0 indicates the sound should be panned completely to the left, and 127 indicates the sound should be panned completely to the right.

Warning
Call this function (n_alSynSetPan) from within a voice handler only.

See Also
n_alSynSetVol
n_alSynSetPitch
n_alSynSetFXMix
n_alSynStartVoiceParams



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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998