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n_alSynSetVol

Format
#include <n_libaudio.h> void n_alSynSetVol(N_ALVoice *voice, s16 volume, ALMicroTime delta);

Arguments
  • voice is the pointer to the voice structure
  • volume is the new target volume
  • delta is the time required to reach the new target volume in microseconds
What This Function Does
This function is available in the n_audio library. It ramps exponentially to the target volume in delta microseconds. The volume can range from 0 to 0x7fff. Negative values are undefined.

Warning
Call n_alSynSetVol from within a voice handler only.

See Also
n_alSynSetPan
n_alSynSetPitch
n_alSynSetFXMix



Nintendo® Confidential

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Copyright © 1998
Nintendo of America Inc. All rights reserved
Nintendo and N64 are registered trademarks of Nintendo
Last updated January 1998